One of the strangest reasons I’ve ever failed a mission.
felt like doing some quick Journey fanart ^^’ and making more glittery loop deelies…
okay now back to work! OTL they are really fun though…
Q:so apparently ubisoft is forgiven just because they added a female NPC called Elise. People are acting like their poor attempts to cover themselves never happened. despite not apologizing or even admitting fault. Forgiveness is needed in today's world, but it has to be warranted. Am I out of it? or is something wrong here?
Yeah, from what I’ve seen, the trend on reporting this by major gaming sites does seem to be more along the “see, this makes up for it, so stop complaining” line of reasoning, which is not cool.
I don’t think this makes up for anything, since what I learned from that whole incident was that the entire team involved just didn’t care enough about women to factor in the small additional work on co-op when they were initially working out their budget and resources.
Anyways, there’s definitely space to be excited about this new character without pretending like all the shit that Ubisoft got themselves into earlier never happened.
Someone in the Polygon article comment thread also mentioned that Ubisoft would’ve had a much easier time PR-wise if they had announced this before, which is true and clever of them to point out.
Before Martin Luther King Jr, there was Elizabeth Peratrovich (Tlingit Nation) from Alaska! She was instrumental in passing the FIRST Anti-Discrimination Act (1945) in the USA!
As Grand Camp President of the Alaska Native Sisterhood, Elizabeth provided the crucial testimony that cultivated passage of the Anti Discrimination Bill. It was her response when questioned by the Senate — Will the equal rights bill eliminate discrimination in Alaska? — that split the opposition and allowed the bill to pass.
"Have you eliminated larceny or murder by passing a law against it? No law will eliminate crimes but, at least you as legislators, can assert to the world that you recognize the evil of the present situation and speak your intent to help us overcome discrimination."
As Elizabeth stepped down from the Senate platform, the galleries and some of the senators gave her a rousing acclaim. The Senate passed the bill 11 to 5. A new era in Alaska’s racial relations had begun. Elizabeth Peratrovich died on December 1, 1958, after a lengthy battle with cancer. She is buried in Evergreen Cemetery in Jeneau.
It was not until many years later that Elizabeth’s efforts to secure equality for all Alaskans won recognition. In 1988, the Alaska Legislature established February 16 as “The Annual Elizabeth Peratrovich Day,” the anniversary of the signing of the Anti-Discrimination Act. Every year since that day, Alaskans pause to remember her, dedicating themselves to the continuation of her efforts to achieve equality and justice for all Alaskans of every race, creed, and ethnic background.
MEO - “Destiny Part III”
Over the Garden Wall — Behind the Scenes
It’s no secret we’d do just about anything to support the wonderful work of former Adventure Timer Pat McHale, so it shouldn’t be a surprise we’d post this behind-the-scenes video for his upcoming Cartoon Network project, Over the Garden Wall. It looks so good!
Screencheat is a two to four player first-person shooter where everyone is invisible and the only way to eliminate your enemy or win the match is by screen cheating - as in looking at your enemies side of the screen to know where they are and hunting them down.
Screencheat is certainly a unique FPS in today’s gaming world where every shooter is almost of the same concept but with a different theme to them. Taking inspirations from classic competitive FPS games like Goldeneye, Perfect Dark, and Halo, it’s looking to be an extremely fun and competitive game with a big (invisible) twist.